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Course Outline

Core Principles of Augmented Reality

  • Exploring AR: key concepts, historical context, and real-world applications.
  • Mechanics of AR: sensors, camera inputs, and the basics of computer vision.
  • An overview of ARCore’s capabilities and the range of supported devices.

Setting Up the Development Environment

  • Initializing the ARCore SDK for use with Android Studio and Unity.
  • Installing necessary libraries, build tools, and project dependencies.
  • Adjusting project configurations and establishing device debugging.

Key ARCore Components and APIs

  • Mastering motion tracking and environmental awareness.
  • Utilizing plane detection, light estimation, and depth APIs.
  • Implementing Cloud Anchors to enable shared AR experiences.
  • Incorporating 3D models, textures, and materials within AR environments.

Applied Project Development

  • Architecting and building an AR-based commercial simulation application.
  • Designing interactive interfaces and product visualization features.
  • Implementing fundamental user interactions such as touch, rotation, and scaling.

Integration and Deployment Strategies

  • Testing AR applications on compatible Android hardware.
  • Exporting, packaging, and distributing apps via the Play Store or internal channels.
  • Adopting best practices for performance, user experience, and data handling.
  • Compiling documentation and project assets for final presentation.

Final Project Submission

  • Design and construction of an AR prototype for commercial education.
  • Live demonstration and technical assessment of the project.
  • Pedagogical review and discussion of practical implementation scenarios.

Recap and Future Directions

Requirements

  • Foundational knowledge of Android development or proficiency in the Unity interface.
  • Familiarity with 3D graphics principles and mobile application architecture.
  • A genuine interest in ed-tech and interactive digital media solutions.

Target Audience

  • Academic staff and instructors within technology and innovation departments.
  • Software developers and content creators focusing on AR solutions.
  • Educators seeking immersive tools for both academic and commercial applications.
 21 Hours

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