Thank you for sending your enquiry! One of our team members will contact you shortly.
Thank you for sending your booking! One of our team members will contact you shortly.
Course Outline
Core Principles of Augmented Reality
- Exploring AR: key concepts, historical context, and real-world applications.
- Mechanics of AR: sensors, camera inputs, and the basics of computer vision.
- An overview of ARCore’s capabilities and the range of supported devices.
Setting Up the Development Environment
- Initializing the ARCore SDK for use with Android Studio and Unity.
- Installing necessary libraries, build tools, and project dependencies.
- Adjusting project configurations and establishing device debugging.
Key ARCore Components and APIs
- Mastering motion tracking and environmental awareness.
- Utilizing plane detection, light estimation, and depth APIs.
- Implementing Cloud Anchors to enable shared AR experiences.
- Incorporating 3D models, textures, and materials within AR environments.
Applied Project Development
- Architecting and building an AR-based commercial simulation application.
- Designing interactive interfaces and product visualization features.
- Implementing fundamental user interactions such as touch, rotation, and scaling.
Integration and Deployment Strategies
- Testing AR applications on compatible Android hardware.
- Exporting, packaging, and distributing apps via the Play Store or internal channels.
- Adopting best practices for performance, user experience, and data handling.
- Compiling documentation and project assets for final presentation.
Final Project Submission
- Design and construction of an AR prototype for commercial education.
- Live demonstration and technical assessment of the project.
- Pedagogical review and discussion of practical implementation scenarios.
Recap and Future Directions
Requirements
- Foundational knowledge of Android development or proficiency in the Unity interface.
- Familiarity with 3D graphics principles and mobile application architecture.
- A genuine interest in ed-tech and interactive digital media solutions.
Target Audience
- Academic staff and instructors within technology and innovation departments.
- Software developers and content creators focusing on AR solutions.
- Educators seeking immersive tools for both academic and commercial applications.
21 Hours