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 Duration 21 hours

Course Outline

Foundations of Augmented Reality

  • Exploring AR: Key concepts, historical context, and modern applications
  • Under the hood: Sensors, camera input, and the role of computer vision
  • An overview of ARCore’s capabilities and compatible device ecosystem

Setting Up Your Development Environment

  • Integrating the ARCore SDK into Android Studio and Unity workflows
  • Installing necessary libraries, build tools, and project dependencies
  • Optimizing project settings and establishing device debugging protocols

ARCore Components and API Mastery

  • Mastering motion tracking and environmental awareness techniques
  • Applying plane detection, light estimation, and depth APIs for realism
  • Utilizing Cloud Anchors to enable shared AR experiences
  • Incorporating 3D models, textures, and materials into AR scenes

Building Practical Projects

  • Designing and coding a commercial simulation app using AR technology
  • Developing interactive user interfaces and product visualization features
  • Implementing essential user interactions such as touch, rotation, and scaling

Integration and Market Deployment

  • Testing AR applications across various compatible Android devices
  • Packaging, exporting, and distributing apps via the Play Store or internal channels
  • Adopting best practices for performance optimization, UX design, and data handling
  • Preparing comprehensive documentation and project assets for stakeholder presentations

Capstone Project

  • End-to-end design and development of an AR prototype for educational commerce
  • Live demonstration and technical evaluation of the prototype’s functionality
  • Pedagogical review and discussion of real-world application strategies

Requirements

  • A foundational knowledge of Android development or the Unity interface
  • Basic familiarity with 3D graphics principles and mobile application workflows
  • A strong interest in ed-tech solutions and interactive digital media

Who Should Attend

  • Academic staff and instructors in technology or innovation-focused programs
  • Software developers and content creators looking to explore AR capabilities
  • Educators seeking immersive tools to enhance academic or commercial engagement

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