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 Duration 21 hours

Course Outline

Getting Started with SimLab Composer Ultimate

  • Exploring the interface and workspace layout
  • Initializing projects and navigating the environment
  • Core principles of organizing 3D scenes

Modeling and Scene Construction

  • Generating and importing 3D models
  • Manipulating geometry and object hierarchies
  • Building intricate scene assemblies

Texturing and Material Application

  • Applying and modifying material properties
  • Utilizing textures and surface characteristics
  • Fundamentals of lighting and achieving visual fidelity

VR Exporting from SimLab Composer

  • Readying models for VR export processes
  • Enhancing performance for real-time rendering
  • Generating VR projects from SimLab

Introducing the Meta Quest 3

  • Package inspection and initial configuration
  • Setting up user accounts and preferences
  • Exploring navigation, interactions, and core features

Combining SimLab Composer and Meta Quest 3

  • Defining a workflow for VR deployment
  • Migrating SimLab VR projects to the Meta Quest 3
  • Validating and polishing immersive experiences

Practical VR Application

  • Live exercises using SimLab projects on the Meta Quest 3
  • Scenarios for interactive collaboration and presentations
  • Resolving common technical challenges

Wrap-up and Future Directions

Requirements

  • A foundational grasp of 3D design principles
  • Practical experience with standard computer graphics applications
  • Basic knowledge of VR concepts is advantageous, though not mandatory

Intended Audience

  • 3D Designers
  • Specialists in training and visualization
  • IT personnel assisting with VR initiatives

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