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Duration 21 hours
Course Outline
Getting Started with SimLab Composer Ultimate
- Exploring the interface and workspace layout
- Initializing projects and navigating the environment
- Core principles of organizing 3D scenes
Modeling and Scene Construction
- Generating and importing 3D models
- Manipulating geometry and object hierarchies
- Building intricate scene assemblies
Texturing and Material Application
- Applying and modifying material properties
- Utilizing textures and surface characteristics
- Fundamentals of lighting and achieving visual fidelity
VR Exporting from SimLab Composer
- Readying models for VR export processes
- Enhancing performance for real-time rendering
- Generating VR projects from SimLab
Introducing the Meta Quest 3
- Package inspection and initial configuration
- Setting up user accounts and preferences
- Exploring navigation, interactions, and core features
Combining SimLab Composer and Meta Quest 3
- Defining a workflow for VR deployment
- Migrating SimLab VR projects to the Meta Quest 3
- Validating and polishing immersive experiences
Practical VR Application
- Live exercises using SimLab projects on the Meta Quest 3
- Scenarios for interactive collaboration and presentations
- Resolving common technical challenges
Wrap-up and Future Directions
Requirements
- A foundational grasp of 3D design principles
- Practical experience with standard computer graphics applications
- Basic knowledge of VR concepts is advantageous, though not mandatory
Intended Audience
- 3D Designers
- Specialists in training and visualization
- IT personnel assisting with VR initiatives