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Duration 21 hours
Course Outline
Getting Started with SimLab Composer Ultimate
- Exploring the interface and workspace layout
- Setting up projects and navigating the environment
- Core concepts of organizing 3D scenes
Modeling and Assembling Scenes
- Generating and importing 3D models
- Managing geometry and object hierarchies
- Constructing complex scene environments
Applying Textures and Materials
- Applying and modifying materials
- Utilizing textures and surface characteristics
- Basics of lighting and achieving visual realism
Exporting VR Content from SimLab Composer
- Preparing models specifically for VR export
- Optimizing assets for real-time rendering performance
- Finalizing and exporting VR projects from SimLab
Familiarizing Yourself with the Meta Quest 3
- Unboxing the device and completing initial setup
- Setting up user accounts and system preferences
- Navigating the interface, interacting with content, and key features
Integrating SimLab Composer with Meta Quest 3
- Establishing a streamlined workflow for VR deployment
- Transferring SimLab VR projects to the Meta Quest 3
- Testing and polishing immersive user experiences
Practical VR Application
- Hands-on session utilizing SimLab projects on the Meta Quest 3
- Scenarios for interactive collaboration and presentation
- Resolving common technical issues
Recap and Future Directions
Requirements
- A foundational understanding of 3D design principles
- Experience using general computer graphics tools
- Knowledge of VR concepts is advantageous but not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel supporting VR initiatives