Get in Touch

Course Outline

1. GUIDING PRINCIPLES

Explore the core principles of user-centred design.

Discover the significance of ISO9241 as a crucial standard in the field of usability.

Clarify the distinctions between usability and user experience.

Learn to confidently identify user needs and goals.

2.USER RESEARCH

Identify the essential components of use.

Develop methods for interviewing target audiences.

Distinguish between observation and interpretation.

Gather and analyse high-quality user data.

Develop robust research techniques and methodologies.

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users of your product or system.

Create product personas and interpret their specific needs.

Understand Hick’s Law and its relation between the number of choices in a user interface and cognitive load.

Understand and manage the elements of user stories.

4. MEASURING USABILITY

Define usability in terms of effectiveness, efficiency, and satisfaction.

Utilise behavioural data to identify effective and ineffective design ideas.

Select between design alternatives using A/B testing methods.

Explain the value of iterative design.

5. INFORMATION ARCHITECTURE

Organise disorganised information into a structured experience.

Develop a coherent flow between a user and a product or service.

Organise, structure, and label content, functions, and features.

Contrast implementation models, mental models, and conceptual models.

6. INTERACTION DESIGN

Confidently describe various user interface design patterns.

Choose the appropriate interactive control for a user interface design.

Easily define the concept of progressive disclosure.

State the difference between interaction design and information architecture.

Define the importance of consistency in user interface design.

7. VISUAL DESIGN

Create user interface designs that leverage universal principles of visual design.

Identify good and poor page layouts.

Choose the correct interactive control in a user interface design.

Enhance your research insights using eye-tracking methodology.

8. INTERFACE PROTOTYPING

Select between different types of prototyping, such as paper and electronic prototypes.

Describe the differences between prototypes and sketches.

Identify multiple design solutions before deciding on a specific design.

Practically sketch paper prototypes.

9. USABILITY EVALUATION

Recall Jacob Nielsen’s Usability heuristics and other usability principles.

State the different kinds of usability evaluation.

Record data from usability evaluations.

Evaluate the usability of systems by applying usability heuristics.

Requirements

There are no specific prerequisites required to attend this course.

 28 Hours

Testimonials (7)

Related Categories